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The biggest compromise on the 11S Pro, as with many gaming phones, is the camera. On the back is a 50-megapixel main camera along with a 50-megapixel ultrawide. There’s also a minor auxiliary lens that doesn’t add much in practice. There’s no telephoto at all.
In good light, the main camera is solid. Detail is sharp, fine textures hold up well, and RedMagic leans toward a punchy, saturated look that most people will like straight out of the camera. Where it falls a little short is dynamic range, which is only okay — it doesn’t pull back highlights or hold onto shadow detail the way the best phones in this price range do.
Low light is where the main camera struggles. Images get noisy and soft, fine detail smears away, and bright areas tend to blow out. It’s usable for a quick snap, but it’s not something I’d want to rely on after dark.
The ultrawide is the weaker of the two rear cameras. It’s fine in good light, but edge sharpness drops off noticeably, dynamic range is weaker than the main sensor, and low-light shots fall apart fairly quickly. The color tuning also doesn’t quite match the main camera, so switching between the two isn’t perfectly seamless.
Because there’s no dedicated zoom lens, every bit of reach here is digital crop from the main sensor. It holds together reasonably well up to around 5x or 6x, which covers most everyday situations. Push it to the 10x maximum, though, and the image turns into a bit of a mess.
The 16-megapixel under-display selfie camera is the price you pay for that clean, uninterrupted screen. Under-display cameras still haven’t come very far, and this one produces soft, slightly washed-out stills. It’s fine for video calls and not much beyond that.
Add it all up, and the camera system is the clearest sign that this is a gaming phone first. It’s the same setup as the RedMagic 11 Pro, and if photography matters to you, it’s the area where the gap between a gaming phone and a standard flagship is most apparent.


